Stonehearth mods stats5/4/2023 ![]() If no uri specified, defaults to oak logs. Get_current_interaction – Gets current interaction of selected entityĪi_reconsider – Calls reconsider on the selected entityįill_storage – Fills the selected storage with the specified uri. Get_global_vision – Returns list of all objects in global vision of the caller’s population Release – releases the pet in a bait trap If no argument is provided, destroys stockpiles of all npcs. ![]() Usage: destroy_immediately 12345ĭestroy_npc_stockpiles – Destroys stockpiles of the npc player (Arg 0). If no argument is provided, destroys the currently selected entity. Might not run other code that normally runs when someone is killed, like drop loot, etc. Make_friendly – Makes the player hostile with the selected entity’s factionĭestroy_immediately – Destroy an entity immediately. Make_neutral – Makes the player hostile with the selected entity’s faction Make_hostile – Makes the player hostile with the selected entity’s faction you can then inspect them in the object browser after typing ‘debugtools’ Load_entity_tracker – Tells the debugtools entity tracker to load up all the entities. The entity will try to sleep if it has a sleepiness observer. Make_sleepy – Makes the selected entity exhaustedly sleepy if the entity has the sleepiness attribute. If no entity selected, sets attribute to every citizen in your town. Make_full – Makes the selected entity full if the entity has the calories attribute. The entity will try to eat if it has a calorie observer. Make_hungry – Makes the selected entity hungry if the entity has the calories attribute. Get_score – Get the town’s score for specified score type. Get_entity_info – Return info about an entity, even if the entity has been destroyed. Usage: show_item_idsĭecay – Make a food decay immediately. Show_item_ids – Makes it so item palettes will show a list of all the item ids in its list of items. Ex: Make sheep grow wool again or depleeted silkweed grow. Renew – Tells the selected entity to renew its resource. Either farm crops or animals Ex: Make a lamb grow into a sheep. Grow – Tells the selected entity to grow. Reproduce – Select a pasture and force that pasture to reproduce an animal. Usage: hot_reloadĪdd_journal – Force add a journal entry for the selected hearthling. Hot_reload – Clears the json cache so that changed json files on the client will reload again. Show_untranslated – Use to display untranslated strings with *** around them. Usage: add_citizen opt_promote_toĭump_backpack – Instantly drops on to the ground all items in the selected hearthling’s backpack. Usage: promote_to footmanĪdd_citizen – Add a new hearthling to your town. Promote_to – Instantly promote the selected hearthling to the specified job. Usage: remove_buff stonehearth:buffs:starving Remove_buff – Remove the specified buff uri from the currently selected entity. Set_happiness – Sets the current happiness of the currently selected entity. Usage: remove_thought stonehearth:thoughts:hunger:hungry Remove_thought – Remove the specified thought key (format is mod_name:thought_type:category:name) from the currently selected entity. Usage: add_thought stonehearth:thoughts:hunger:hungry Usage: add_buff stonehearth:buffs:starvingĪdd_thought – Add the specified thought key (format is mod_name:thoughts:category.) to the currently selected entity. Usage: reset_scoresĪdd_buff – Add the specified buff uri to the currently selected entity. Reset_scores – Resets all the scores on the selected entity to their starting values. Usage: reset_location Ĭhange_score – Changes the specified score on the selected entity by the specified amount. Reset_location – Resets the entity’s location to a proper one on the ground. Set_game_speed – Sets the game speed to the default game speed multiplied by the specified amount. Set – Sets the attribute on the selected entity to the specified value. Set_attr – Sets the attribute on the selected entity to the specified value. If no exp amount is given, will level up to the next level. Usage: add_gold 1000Īdd_exp – Adds experience points to the currently selected entity’s job. Usage: destroy_scaffolding object://game/12345Īdd_gold – Adds gold to the current player’s inventory. Usage: set_amenity hostileĭestroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000 Can add a delay between spawn loops (in ms). Spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely. Will bring up a UI to select a location Usage: teleport 12345 Teleport – Teleports the selected entity, or the passed in entity id. These items will be dumped around the town banner. Dump_inaccessible_items – Dumps all the items in a town’s inventory that are not in the world or in storage.
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